CAMPAIGN MAP // LEVEL ROUTES

Sir, We Have an Orc Problem Level Guides

Start with the level that is stopping your run. Each route below separates the official objective from the player build used to solve it.

Build phase showing tower ranges and firing lines across a lane
STATUS COMMUNITY GUIDE UPDATED 2026-08-02 BUILD STEAM RELEASE

Campaign checkpoints: Steam achievements explicitly reference Levels 1.1, 2.1, 3.1, 4.1, 5.1, 6.1 and 6.2. That list proves those levels exist; it does not prove that they are the complete campaign list.

Choose the level you need

LevelSearch intentGuide
1.1First clear / One Is EnoughThe early one-tower route stays inside the achievement guide.
2.1No-tower clearUse active abilities only for Fine, I'll Do It Myself; no separate page is needed for this short objective.
3.1Specialist / one tower typeCompare Flamethrower, Tesla and Gunner approaches.
4.1Elemental CarnageUse Flamethrower, Tesla Coil and Cryo Beam.
5.1Triple Threat / three tower typesChoose between two community three-type builds.
6.1Late-game clear / Four-tifiedBuild around the four funnels, then apply the no-ability restriction.
6.2Final referenced checkpointUse Laser gates, lane damage and rear cleanup.
OFFICIAL GAME SCREENSHOT Official screenshot showing tower range circles and projected firing lines before battle
The official store screenshot shows the information that matters before a wave: range circles, projected shots and overlapping lanes. Use those overlays to inspect coverage before starting. Source: official Steam store ↗

The level and the achievement are not always the same job

A normal clear lets you use the whole unlocked toolbox. The associated achievement may remove abilities or cap tower variety. Decide which run you are attempting before placing anything; an unrestricted emergency click can save Level 5.1 and still invalidate Triple Threat.

AchievementOfficial conditionGuide
SpecialistSurvive 3.1 with one tower type and no abilities.Level 3.1 Specialist
Elemental CarnageSurvive 4.1 using only Flamethrower, Tesla Coil and Cryo Beam.Elemental Carnage
Triple ThreatSurvive 5.1 with three tower types and no abilities.Level 5.1 Triple Threat
Four-tifiedSurvive 6.1 with four tower types and no abilities.Four-tified
Against All OddsSurvive 6.2.Level 6.2

Why a level guide stops matching your run

These are persistent-upgrade strategies, not fixed puzzle solutions. The same placement can fail when the relevant tower branch is behind the guide author's upgrade tree. Before moving every tower, identify what crossed the line.

  • The whole lane arrives intact: the main damage or control layer is under-upgraded.
  • Only scattered orcs escape: rear coverage is engaging too early or does not overlap the exit.
  • Laser lines look right but miss: the wall angle is not producing the repeated crossings shown by the reference.
  • Explosions make the leak worse: knockback may be pushing enemies beyond the next firing arc.
  • The achievement does not unlock: re-check tower-type count and whether an active ability was used.

What these walkthroughs cover

Level numbers and achievement conditions come from Steam's official achievement catalogue. Placements and upgrade advice come from the release-build community guides linked below. Upgrade progress can change whether the same layout succeeds.

No complete Level 5.2 route yet

Players are asking for a 5.2 solution, but the two strongest current release guides both omit it. This index leaves the route open until a complete strategy with enough detail becomes available.