UNOFFICIAL FIELD COMMAND // STEAM RELEASE
Sir, We Have an Orc Problem guides, builds and achievements
The horde is dense. Your upgrade tree does not have to be. Build the kill zone, finish the rare achievements, and keep the last orc out.
SELECT YOUR OBJECTIVE
Command tree
Start with the field manual, then branch into the objective currently breaking your defense.
PRIORITY TRANSMISSIONS
Break the bottleneck
Open the route for the level, achievement, upgrade or platform question in front of you.
Level guide index
Open community routes for Levels 3.1, 5.1, 6.1 and 6.2.
Level 3.1 Specialist
Use a one-type layout or compare three community alternatives.
Level 5.1
Compare two release-build three-tower routes and diagnose a failed run.
Flamethrower guide
Placement rules, upgrade caveats and four practical combinations.
How it was made
The four-month story, Godot prototype, Outhold influence and launch context.
Beginner field manual
Read the lanes, assign tower roles and turn failed runs into upgrades.
Best upgrade order
A role-first path that avoids overspending on one fragile setup.
Level 6.2
Laser gates, front-loaded control and a rear Tesla cleanup line.
Four-tified
Build a legal four-tower roster for 6.1 without touching abilities.
Controls
Move, delete and re-aim towers before the horde exposes the mistake.
Tower roles
Control the front, punish the lane and clean up the survivors.
How long to beat
Understand the official 4–6 hour target and what can extend it.
Platforms
Windows, Linux, Steam Deck and the current Mac status.
Games like this
Five alternatives matched by upgrades, fluid hordes, physics or active defense.